The Death Knights, along with other classes, have significant changes in the addition of “The Battle for Azeroth”. The specialization “Unholy” is popular among players, and therefore they should be aware of some reworkings in skills and talents. In the basic set of skills appeared “Apocalypse” – a blow with 932 damage and a breakthrough to 4 Festering wounds. For each of them, a ghoul is invoked with a life time of 15 seconds. They will fight on the side of the Death Knight. Reduced the cooldown of the Army of the Dead from 8 minutes to 10, but the army exists not for 40 seconds, but 30 instead. The Death Coil ability is activated for 40 runes instead of 45. Instead of regenerating energy, the ghouls have a cooldown reduction of 1 second of “Dark Transformation “. The new “Death’s Advance” skill passively does not allow you to slow down the movement speed below 70%, when activated, it increases by 30% and for 8 seconds and it cannot fall below 100%, and you get resistance to knockback. “Dark Transformation” strengthens the ghoul for 15 seconds (in the “Legion” was 20). “Death Strike” now recovers 45% of incoming damage over the last 5 seconds in the form of health to the character. Mastery affects the Shadow Damage spells more, instead of 37% damage increase has been changed to 46%.
In the first tier of talents added “Infected Claws”, and the chance of proc of the “Festering Wounds” effect increased by 5%. In this row, there was a place for the skill “Clawing Shadows” and instead of the percentage damage it was changed to a value of 746 units. In the second tier the talent “Bursting Sores” has appeared, and the damage from Festering Wounds breakthrough has been reduced from 50 to 25% and the damage value of 325 units has appeared to enemies within a radius of 8 meters. “Ebon Fever” in this series has changed the indicator from 20% of damage to 15% from the “Deadly Plague.” New talent in the second tier “Unholy Blight”. After activation, a swarm of insects appears which stings the enemy near and impose the disease with a loss of 1827 units in 14 seconds. In the third tier, The Grip of the Dead is a new talent that allows you to slow down opponents to 90% with the activation of Death and Decay. Every second the effect is reduced by 10%. “Death’s Reach” increases the range of “Death Grip” by 10 meters, and when you kill an enemy with experience or honor, the skill is instantly refreshed. In this tier also appeared “Asphyxiate”. In the tier of level 60, the altered skill “Pestilent Pustules” appeared. Any explosion of spoil can activate the Runic Corruption with a 10% chance. The new ability “Harbinger of Doom” creates 2 charges of ” Sudden Doom”, and the effect works 15% more often. In this tier appeared “Soul Reaper” with a damage of 1674 units for 8 seconds. Additionally increase to the speed of 10%, if the enemy dies under this effect.
In a tier of level 75, the talent “Spell Eater” allows the “Anti-magic Shell” to absorb 30% of the damage and act for 5 seconds longer. “Death Pact” is a new skill that allows you to instantly regain 50% of health, but subsequent healing at a rate of 30% of maximum health will not count. The effect lasts 15 seconds. In talents of level 90, “Pestilence” allow you to cause a “Festering Wound” with the 10% chance while using “Death and decay”. Redeveloped “Defile”, which deals 1023 damage to all enemies in the area, the zone is expanded only if there are nearby enemies. If the caster is inside it, then “Clawing Shadows” applies to nearby enemies. In this tier appeared “Epidemic” without changes in the description. If you don’t understand this or it seems difficult, then it’s enough to buy powerleveling WoW for Unholy Death Knight.
In the tier of level 100, the new talent Army of the Damned makes using the Death Coil skill reduce the cooldown of Apocalypse by 1 second and the Army of the Dead by 5. Unholy Frenzy also is the new Unholy’s ability in the Battle of Azeroth. Use of the skill gives you a 20% increase in speed for 12 seconds, and “Festering Wounds” apply with weapon strikes. The last talent in the dash “Summon Gargoyle” allows you to summon the creature, which fires the enemy from the air. Damage increases by 1% for 2 spent rune power units.
According to preliminary estimates, Unholy’s Palace will remain strong and ordering a boost wow of this class in the “Battle for Azeroth” will make sense. The changes touched more numbers and only slightly affected the mechanics. The developers have focused more on the balance of damage with the recovery time. Some basic skills passed into talents, variability appeared in assemblies through “Festering Wounds”. The rest of the skills only emphasize the mechanics of specialization. Similar upgrades were made in the branches “Ice” and “Blood”, but you can read about it in the next material.
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